Back to projects
Pre-production·2026·Pinned·Built by Kata

Effigy

A 2D action roguelike in Godot 4. Dark fantasy meets biopunk — built ground-up for tight, demanding combat.

  • Godot 4
  • GDScript
  • Aseprite
  • Year2026
  • RoleBuilt by Kata
Stack
  • Godot 4
  • GDScript
  • Aseprite

EFFIGY

Preview · placeholderFX-001

About

Effigy is the studio's first major game project. A 2D action roguelike with deliberate, demanding combat — inspired by Souls-likes but native to the top-down format.

The world combines dark fantasy aesthetics with biopunk undertones: bone, sinew, ritual, malformed tech. The protagonist is an artificial body — an effigy — animated by forces it doesn't fully understand.

What we're after

  • Combat that rewards reading the opponent over button-mashing
  • A small, hand-authored world with high density
  • Pixel art that earns its style — not retro for nostalgia's sake
  • A loop you can finish in a sitting but want to repeat

Status

Currently in pre-production. We're prototyping the core combat loop, locking down the pixel-art direction, and laying out the first biome.

The repo is private during pre-production. We'll open up devlogs as the project matures.

Stack

  • Engine — Godot 4 (GDScript)
  • Art — Aseprite
  • Audio — TBA

Up next

More from the studio

Start a project